Tweet Wow, it seems like an age since I was last helping out in the back end for Swhiz. What a thrill and a privilege it is to be able to contribute to my all time favourite place on the net once again! Thanks K. This section I’m starting is to take interested persons on [...]
Wow, it seems like an age since I was last helping out in the back end for Swhiz. What a thrill and a privilege it is to be able to contribute to my all time favourite place on the net once again! Thanks K.
This section I’m starting is to take interested persons on a journey with me as I discover the joys and challenges of becoming a concept artist. For those who remember from years gone by you may recall I used to produce web sites for clients, so this isn’t too huge a leap into the unknown. I hope…
Over the coming months I will be keeping an online visual diary charting my progress as I develop the traditional and digital skills necessary to become a concept artist. For those who aren’t sure what one is, a concept artist is responsible for the previsualisation of a film, TV program, book cover, game or similar, prior to production. As such, a concept artist is part of the preproduction process. You will discover the incredible talents of the industry giants such as:
- Iain McCaig, who worked on the Episodes I & II of the Star Wars installments
- Carlos Huante, who works for Industrial Light & Magic as a character designer
- Syd Mead, who many consider the grandfather of modern concept design, having pioneered the look of classic 80′s sci-fi such as Tron, Battlestar Gallactica & Blade runner to name a few
- Ryan Church, vehicle designer and renderer legend, who includes Star Wars Episode III in his credits
- Feng Zhu, a game, film and TV concept artist who has also designed for Star Wars Episode III
- George Hull, who was primarily responsible for the design of the environments and sets of The Matrix trilogy
- …and many more artists!
Just look at some of these sample images:
Iain McCaig – Darth Maul concept sketch
Carlos Huante – character concept
Ryan Church concept design for futuristic city
Syd Mead – Blade Runner vehicle concept design
George Hull – Color and lighting conceptual for Zion under siege, Matrix Revolutions
Feng Zhu – game design concept
In addition, each diary entry will include:
- a sample sketch from my personal studies showing the successes and failures of learning the craft, with commentary revealing my thought processes
- software reviews for the packages I work with on a regular basis
- magazine/book reviews and spotlights
- sample images from some of the most memorable designs in history
I aim to keep each entry informative, entertaining and interesting, so any and all feedback is welcome. Feel free to recommend an artist, book or software for review and discussion as well. So strap your booties on, we’re going for a ride!